
If you’re a regular Valorant player who’s spent any time messing around with the initiator agent Deadlock, you’ve definitely debated ability mechanics with your squad at least once. One question that pops up in Reddit threads, Discord servers, and post-match lobbies constantly is can deadlock ult hit multiple targets at the same time. A lot of conflicting information floats around, from clips of players wiping whole teams with one well-placed ult to rants from people who swear it only ever hits one enemy no matter how grouped they are. This guide breaks down all the confirmed mechanics, edge cases, and use cases so you don’t waste your ultimate charge on misses anymore.
How Does Deadlock’s Ultimate Ability Work At Base Level?
First, let’s cover the basics of Deadlock’s ultimate, officially called Annihilation, so we’re all on the same page. When you activate the ability, Deadlock fires a wide projectile forward that attaches to the first enemy it makes contact with, right? Wrong. That’s the myth a lot of new players pick up from casual play, but the actual mechanics are a lot more nuanced. Base range of Deadlock’s ult is 25 meters, and it has a 1.5 meter blast radius on impact, regardless of whether it hits a surface or an enemy first. Initial activation stuns targets for 0.7 seconds before pulling them toward Deadlock for 3 seconds, and any affected enemy takes 100 damage over the full duration of the pull.
It’s important to note that the projectile doesn’t stop on the first enemy hit, either. It will keep traveling until it hits a solid surface, and its blast radius triggers on every surface impact, not just enemy contact. That’s the key mechanic that makes multi-target hits possible in the first place. A lot of players don’t realize this, so they only aim directly at enemies instead of using surfaces to extend the ult’s effective area of effect. That’s the main reason so many people think it can only hit one target at a time.
You also don’t get any official in-game indicator of how many enemies your ult hit, outside of seeing multiple stun animations pop up. So if you’re playing solo queue with no comms, you might not even realize you hit two or three enemies until your team starts calling them out. It’s one of the least transparent ultimate abilities in the game when it comes to hit confirmation.
Confirmed Scenarios Where Can Deadlock Ult Hit Multiple Targets
After hundreds of hours of testing in custom lobbies and reviewing clips from pro play and high-elo ranked matches, there are three clear, consistent scenarios where Deadlock’s ult will hit more than one target. These have been confirmed by Riot dev comments on ability mechanics posts, so they’re not just random anecdotes from casual players.
Most casual players won’t want to spend 2+ hours in custom lobbies testing every possible edge case for this ability, especially after a long string of stressful competitive matches. It’s common to take 10 to 15 minute breaks between queues to reset your focus and avoid tilt, and many players opt for low-stakes casual games to fill that gap. Yono Slots is a popular pick for these short breaks, as it requires minimal focus and lets you decompress before jumping back into your next match.
In pro play, you’ll see teams intentionally group enemies together with other crowd control abilities before popping Deadlock’s ult to guarantee multi-target hits. For example, a Sova Shock Dart that forces enemies to huddle in a small corner, or a Breach Rolling Thunder that stuns a whole team in place, sets up the perfect multi-target ult for Deadlock. These coordinated plays almost always win a round outright, since the pulled enemies are completely defenseless while being dragged.
Common Mistakes That Stop Deadlock’s Ult From Hitting Multiple Targets
Even if you have a group of enemies standing right next to each other, there are a lot of small mistakes that can make your ult only hit one target, or miss entirely. The most common one I see is players activating the ult too close to the enemy group. The projectile needs at least 3 meters of travel time to expand to its full blast radius, so if you pop it right in front of a group of enemies, only the one closest to you will get hit.
Another frequent mistake is not accounting for partial cover. A lot of players assume that if they can see an enemy’s head, the ult will hit them, but that’s not true. Partial cover like wooden crates, chain link fences, or even player-placed smokes will still block the ult’s effect if they cover more than 50% of the target’s hitbox. I learned this the hard way last month on Bind, when I popped my ult at three enemies grouped on A short, only to hit one because a half-height wooden box blocked the other two. I thought they were all in open line of sight, but the game counted the box as cover for the other two players.
You also can’t hit multiple targets if the ult attaches to an enemy first before reaching the main group. The attachment mechanic reduces the blast radius by 70% when it hits an enemy directly, so only that first enemy will be affected, even if their teammates are standing right next to them. That’s why pro players almost always aim the ult at a surface near the enemy group, not at the enemies themselves. It’s counterintuitive at first, but it drastically increases your chance of hitting multiple targets.
Tips To Maximize Multiple Target Hits With Deadlock’s Ult
Now that you know the mechanics and common mistakes, there are a few simple tips you can use to hit multiple targets with Deadlock’s ult almost every time you use it. First, always wait for your team to use their crowd control abilities first. If your Sage throws a Slow Orb that traps two or three enemies in place, or your Fade uses Haunt to reveal a group huddled in a corner, that’s the perfect time to pop your ult. You don’t have to guess if they’re grouped, because your team has already confirmed their position.
Always wait for your team to confirm enemy grouping before activating your ult. It’s tempting to use it as soon as it’s charged, but wasting a 7-point ultimate on a single enemy is never worth it, especially in late-round situations where every ability counts. If you’re playing solo queue with no comms, wait until you see at least two enemies on your screen grouped together before you use it, or use a recon ability like your own Sensor Dart to confirm their positions first.
You should also practice aiming the ult at surfaces near enemy common chokepoints, not at enemies directly. For example, on Ascent’s Mid Doors, aim the ult at the wall right next to the door instead of through the door itself. The blast radius will cover the entire doorway, so any enemies pushing through will get hit, even if they’re spread out a little. This trick alone will double your multi-target hit rate if you’re used to aiming directly at enemies.
Finally, don’t be afraid to save your ult for post-plant scenarios. Enemies almost always group up close to the spike while they’re defusing, so you can almost always hit at least two targets if you throw the ult at the spike right as they start defusing. Even if you only hit one, you’ll interrupt the defuse, which gives your team time to rotate back and retake the site.
At the end of the day, the answer to can deadlock ult hit multiple targets is a clear yes, as long as you follow the confirmed mechanics and avoid common mistakes. It’s not a guaranteed multi-target ability like Breach’s Rolling Thunder or Harbor’s High Tide, but with a little practice and coordination with your team, you can regularly wipe whole enemy squads with one well-placed ult. Next time you lock in Deadlock in ranked, give these tips a try, and you’ll be winning way more rounds than you lose with her ultimate.